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Shrapnel | Key Art

Client: Neon
Project: Shrapnel
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I am grateful to VOLTA and the Shrapnel team for their trust and for the opportunity to work on this project.
The whole team at VOLTA did an outstanding job bringing everything together!
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I focused on giving the characters believable poses and refining their materials and geometry to bring out the best in each of them. I also handled the lighting for all the characters, making sure they stood out from the background while remaining naturally integrated into the overall composition.

The characters were rendered by me and then beautifully integrated into the backgrounds by the 2D team. Their work brought everything together seamlessly and made the final compositions feel cohesive.
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A huge shoutout to my Art Director, Math Grenier, for the guidance and direction throughout the project, and to our Project Manager, Sophie Rochon, for keeping everything running smoothly.

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Copyright © 2024 Neon Machine, Inc. All rights reserved and shared with authorization.
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TEAM
Project manager:
Sophie Rochon

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Art Director:
2D
Bogdan Marica
https://www.artstation.com/bogdan_mrk

3D
Math Grenier
https://www.artstation.com/lemathmath

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Artists:
2D
Dima Grigorev
https://www.artstation.com/dima

Miguel Membreño
https://www.artstation.com/miguelmembre

Tiago Sousa
https://www.artstation.com/tiago-sousa

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3D
Barbara Witkowska
https://www.artstation.com/barbarawitkowska

Luiz Alves
https://www.artstation.com/luizalves

2D concept art used as a reference for the initial posing, with poses refined throughout the process.

2D concept art used as a reference for the initial posing, with poses refined throughout the process.

My contribution: look development, posing, lighting and rendering.